The editor suite is a free download after upgrading to a developer account. It currently consists of nine editors with specialized purposes (Animation, Block, Body, City, Cloth, Furniture, Interior, Item, and Shop), a developer version of the client software for testing, and reference and sample data.
The host servers deliver city data files, individual item and avatar files, and player interaction and updates when logged in. Currently in the demonstration stage is a "Fusion Render Cloud" system with remote rendering for devices without adequate graphics cards,[3] and without the need for a client download and installation.[4]
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According to early reports, this high-end variation of the system is allegedly able to play Battlefield 3 at 53FPS at 1080p. That is, with high-quality textures, 4x anisotropic filtering and medium post-process anti-aliasing turned on. In our experience, these numbers seem greatly dependent on what kind of mode or map you're playing. The only times where we can we hit this figure consistently on these exact settings is during multiplayer games on smaller, streamlined maps, such as the subway section of Operation Metro. Here performance can hold out at just above 55FPS, although attempting to play on the larger, sandbox-style maps pulls that figure down into the 40FPS bracket.
Cursory tests of games such as Saints Row: The Third and StarCraft 2 were also carried out, mainly to see how third-person sandbox and real-time strategy games fared. In the former case, we're looking at an unwavering 60FPS on the medium graphical preset, although anything involving the higher DX10+ lighting and shadow detail settings drags the frame rate down to around 30.
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